Making high-poly model in Zbrush from low-poly Blender 3d model
In this video, I will show you how to make a high-poly model with rounded edges, using Blender booleans and Zbrush 4R8. The workflow for Zbrush I learned from another tutorial by Simon which you can find here if you are interested:
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2 months ago 00:43:38 4
Game Asset Vintage Scales | Autodesk3dsMax/SubstancePainter