Tessellation and Displacement - Shader Graph Basics - Episode 41
In this shader tutorial, I show you how to use tessellation and displacement to create incredibly detailed meshes without paying for high polygon counts. I show how to adjust the tessellation so you get triangles right where you need them and remove them where they’re not needed.
Here’s last week’s video on creating the specular highlights for a toon shader:
Here’s the playlist for the whole series:
Learn more!
Shader Book Recommendations
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Theme Music
Peace in the Circuitry - Glitch Hop
Background Music
Speo - The Little Things
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