In this shader tutorial, I explain the math behind the power node in Unreal Engine and Unity. Then I show three practical ways to use the power node in a shader - including adjusting the contrast of a value or color, controlling the appearance of the Fresnel effect, and applying or removing gamma correction from a texture. I also show a method for optimizing a power operation in some cases.
An article that explains gamma and gamma correction in computer graphics:
Here’s last week’s video on the Sine and Cosine nodes:
And here’s the playlist for the whole series:
Learn more!
Resources on the web:
https://the
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