In this beginner tutorial, we go over the various spaces available in computer graphics - view space, world space, object space, & tangent space. I go over what they are and show several examples of how to convert between spaces and what they can be used for.
Here’s last week’s video - Input Vectors:
And here’s the playlist for the whole series:
Learn more!
Shader Book Recommendations
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Theme Music
Peace in the Circuitry - Glitch Hop
Background Music
Sappheiros & Almaa - Dreams
#UnrealEngine #shadergraph #Unity3D
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