TIMELAPSE Game Asset Military Hand Cart | Autodesk3dsMax/SubstancePainter
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Aravise
Michael Fitzpatrick
Red
Hector Cuevas
Coon Vault
Elvijs Dovans
Saleh
Pascal Richard
Akalari
Nikita Delfin
Oppressor
Craig Guy
Максим Карамышев
Lazo Satmari
Ninja_Meowster
Fint
In this video I’ll show you the complete workflow on how to model, unwrap, a Military Hand Cart in Autodesk 3dsMax and then texturing it in Substance Painter. We’ll begin by modeling our model, then we’ll make the high poly version and unwrap the model in 3dsMax. After that, we’ll bake the high and lowpoly versions and texture in Substance Painter.
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