Auto Retopology in Maya

In a previous tutorial, I showed you the manual way of cleaning up your topology, using the multi-cut tool. In this tutorial, I will be showing you an automatic way, which is faster and requires a lot less work. This is really good for simple, mechanical shapes and for getting some sort of topology to start modelling with. MEL Command: polyRetopo; ....................................................................................... ► Click Here To Subscribe: Support me on Patreon: Support me on Gumroad: Join the Discord community: ● Instagram: ● Facebook: ● Google : ● Website: ● Snapchat: joshoantonio ........................................................
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