Game Asset Full Workflow | Modeling&Texturing a Security Booth
Download all the original scene files on my Patreon page:
Join the Patreon group for more :
Special Thanks to my Patrons!
Aravise
Michael Fitzpatrick
dhiraj more
Konstantin Mihalev
Red
Hector Cuevas
Elvijs Dovans
Dunedain
larry yu
arber beqiri
Michalina Kulita
Ivan Colelli
Seiji Sugawara
Valentin Cocquerez
Valera
Im_Cuca
In this video I’ll show you the complete workflow on how to model, unwrap a Security Booth in Autodesk 3ds Max, and then texturing it in Substance Painter.
Reference image:
Follow me:
Artstation:
Behance:
Facebook:
Pinterest:
Dribbble:
Instagram