Sculpting an Alien Solider asset - Part 4 [Structure]

Solider timelapse Structure and Refinement. Level - Intermediate to advance I created these characters in 2015 and so happened to record to process, now I’m making them available so they’re not living on my HDD for eternity :) They’re old, but still can be worthwhile for tips/tricks. 🤙🏾 In this series, Tito Belgrave will showcase 8 different alien creatures created for Contact 2320 (since canceled) from Lucid Wizard Gaming. I’ll explain a variety of methods used to construct and polypaint a game-ready model in Zbrush within an 8-hour time frame. In total each model you see took 3 days from sculpt to real-time model. I hope you enjoy and possibly learn something new. Topics Covered: - 3D Blockout - Various methods of sculpting in Zbrush - Effective use of masking and panel loops to great complex shapes - Hard Surface Sculpting techniques - Polypainting for visualization - ▼ You can follow me @ these Social Media links: &#
Back to Top