Geometry Nodes - Part 2 - displace and keep volume

In this video Geometry Nodes - Part 2, I show the use of the Set Position node and how to displace mesh with a texture while keeping volume. The Set Position Node is one of the most used nodes. The benefit of a translation node is that it has a selection input. In this video: - Displace and keep the volume - Set Position Node - Translation Node - Flow of a Node Tree - Scale on the normal (Sphere) - And Multiply the scale with texture. - Offset the values of the texture from 0 to 1, to -0.5 to 0.5. So that way we can multiply or amplify the effect of the texture better. There is a little issue with the audio but I believe it’s still bearable. I try to solve it for the next video’s. The problem is that the monitors (speakers) give way too much bass, so it’s hard to set it up all right. To support this channel, visit: Affiliate links: FX
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