How I sculpted an Alien Solider asset - Part 1 [Blockout]
Level - Intermediate to advance
I created these characters in 2015 and so happened to record to process, now I’m making them available so they’re not living on my HDD for eternity :) They’re old, but still can be worthwhile for tips/tricks. 🤙🏾
In this series, Tito Belgrave will showcase 8 different alien creatures created for Contact 2320 (since canceled) from Lucid Wizard Gaming. I’ll explain a variety of methods used to construct and polypaint a game-ready model in Zbrush within an 8-hour time frame. In total each model you see took 3 days from sculpt to real-time model. I hope you enjoy and possibly learn something new.
Topics Covered:
- 3D Blockout
- Various methods of sculpting in Zbrush
- Effective use of masking and panel loops to great complex shapes
- Hard Surface Sculpting techniques
- Polypainting for visualization
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