Texturing a 3D Fantasy Creature w/ Maria Panfilova - Adobe Substance Painter | Part 6: Head

Learn how to texture a detailed 3D fantasy creature Adobe Substance Painter in our newest Studio Sessions Series with Maria Panfilova. Part 6 focuses on texturing the head of the creature. Tools used: Adobe Substance Painter Be sure to check out Maria’s other incredible art: NVIDIA GPUs accelerate your work with incredible boosts in performance. Less time staring at pinwheels of death means bigger workloads, more features, and creating your work faster than ever. Welcome to NVIDIA Studio—and your new, more creative, process. RTX Studio laptops and desktops are purpose-built for creators, providing the best performance for video editing, 3D animation, graphic design, and photography. For more information about NVIDIA Studio, visit: CONNECT WITH US ON SOCIAL Instagram: Twitter: Facebook:
Back to Top