#ModelingInMaya | Base Mesh | Polygon Fundamentals

Hello and welcome to a new series where I explore #ModelingInMaya, although to be fair, most of the techniques I will be demonstrating will be easily transferable to other applications. Just like with my rigging in maya series, the plan is to take things back to basics as I go through each element separately, so you get a clearer understanding of the whole modeling process. Once the fundamentals have been covered, I will then walk you through the process of building a #basemesh which we will then turn into a fully-fledged character, one which we will then use as the basis for future rigging courses. --------------------------------------------------------------------------------------------------------------------------------- 00:00 Introduction 01:48 Polygon Terminology 06:55 Surface Normals 09:53 UVs 11:10 Modeling Techniques 13:33 Join the antCGi Club -------------------------------------------------------------------------------------------------------------------
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