Lighting Design in CG

This talk shows how we can use lighting as a tool to craft (hopefully!) good looking CG imagery. We are looking at references, techniques that classic and modern art painters used and how to transfer them to CG, how real world photography works and how that translates to CG. We will look at the importance of values and how to guide the viewer through our image so that we can tell stories with our lighting. We’ll also discuss some technical bits whenever it can help us to make educated guesses, some tricks and tips on how to work around certain limitations that we might encounter, and excursions to cameras, lookdev and compositing to help us with our lighting. 0:00 Introduction 2:35 References: How modern art can influence CG 9:54 Camera Excursion 16:32 Exposure/Stops: Making meaningful change 20:22 Rendering/Compositing/Breakdown 22:02 What color does moonlight have? 30:31 How to get a technically correct dome/IBL 33:16 Chiaroscuro: Creating contrast 34:48 Practical L
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