Scout - UNREAL 5

A personal project created with Unreal Engine 5. This was a great opportunity to explore the new technologies from Unreal. All concepts and environments were created from scratch. I did use lots of megascans for set dressing. The mountains and huge shapes were created inside GAEA. Prop modeling was done in Maya and textured with Substance Painter. I also created lots of textures for the assets with quixel mixer. The monologue I wrote for this piece was read by Shane Morris, a professional Voice Actor. Editing was done in Davinci resolve
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