How to 3D Scan All Sides of Objects - RealityCapture
Today’s tutorial is all about how to scan the bottom side of objects using photogrammetry in RealityCapture. Creating closed 3d models is immensely useful for 3D Artists, so using this technique/workflow should be tremendously helpful! You can then export these models to any package of your choice, whether that is Blender, Unreal, Maya, 3dsMax, whatever! These images were then rendered in Unreal Engine 5 using Nanite.
Link to RealityCapture Intro video:
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Timestamps:
00:00 - Intro
00:50 - Important Tips
02:00 - How to shoot the photos
03:46 - Processing the images
05:19 - Into RealityCapture
06:24 - Generating Object Masks
11:00 - Aligning
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