Refractive Glass in Unity 2019 using Shader Graph

This is a tutorial on creating a simple refractive glass shader using the new API for custom nodes in Shader Graph v6 . To learn how to add normal mapping and other cool looking additions checkout my other tutorial: Buy my LWRP Material Pack to support me! #!/content/136692 You can also support me by getting the Vector Field Maker Pro: You can find the Vector Field Maker Lit
Back to Top