Showcase of Last Of Us in ultrawide up to 60 fps played on RPCS3.
Note:
Random crashes can be somewhat solved by enabling PPU LLVM Java Handling under the Advanced tab.
This is disabled in the video, due to it not being an issue until a bit after this ends.
Unfortunately it is not flawless. Shocker I know.
HUD elements and cutscenes are stretched.
The flickering seen in the video is also due to the 21:9 patch, and from my testing is not present with a normal aspect ratio.
There might be some combinations of settings that reduce/remove this, but it always lead to noticable framerate dips.
00:00
00:09 | Game Settings
00:33 | Game Patches
01:52 | In-Game Showcase
07:56 | Cutscene Example
Specs:
3060ti
5800x @ 4.7 GHz
32GB ram
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