4K textures are USELESS!

In this video we take a look at how textures are optimized inside game engines, what MIP Maps are and, most importantly, how we can customize them. Even though I bring the example of DDS files and Unreal Engine, this tech is used in every real time engine and videogame. The texture I show in this video is extremely useful for every environment and character artist who wants to be sure the content they create is performant. You can get the MagicTexture™ here: Link to the NVidia plug-in for Photoshop: Discord: Patreon:
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