LIVE Project Breakdown | Waffles ’n’ Syrup Scene

LIVE Project Breakdown | Waffles ’n’ Syrup Scene Live project breakdowns every month with Elly Wade (@itwaselly). Join Maxon Trainer Elly Wade for her June livestream, where she’ll be breaking down how to recreate this tasty Waffles ‘n’ Syrup scene in Cinema 4D and Redshift. Including modelling procedural waffles, creating soft body simulations, and diving into fun liquid syrup tests. You’ll also learn how to set up the composition, lighting, and texturing all in Redshift too. Project files will be included! Maxon Events: Maxon Training Team YouTube: @maxontrainingteam 00:00:00 Waiting Loop 00:01:34 Welcome 00:02:12 Today’s Topic 00:06:05 Creating a Waffle Object, Cinema 4D 00:06:45 __ About Reference Material 00:07:06 __ Cube as base, Scale 00:07:46 __ Waffle structure, Cube, Cloner 00:11:38 __ Symmetry, Axis 00:13:17 __ Volume Builder, Voxels 00:14:45 __ Volume Mesher 00:15:44 __ Waffle Outer Edge 00:18:09 __ Waffle bake seam 00:18:44 __ Volume, SDF Smoothing 00:20:06 __ Advantage of procedural modeling 00:21:23 __ Displacement Deformer 00:23:23 __ Tip for more details 00:25:46 __ Remesh advantages 00:29:04 __ Reducing mesh density, Remesh 00:30:00 __ Remesh, Symmetry Axis 00:30:46 __ Current State to Object 00:31:28 __ Unwrapping UV, 3D Noise 00:33:49 __ UV Edit 00:36:31 Softbody Animation, Waffle, Cinema 4D 00:37:41 __ Project Simulation Settings, Scale 00:38:38 __ Mesh density and Simulation results 00:39:40 __ Soft and Ridgid mix, Mesh Deformer 00:42:24 __ Mesh Deformer, Simulation combination 00:44:28 __ Improving the low res simulation 00:45:21 __ Simulation Substeps and Rigidity 00:47:25 __ Soft Body, Settings 00:51:07 __ Mesh Deformer and Simulation setup 00:53:54 __ Bake as Alembic [1] 00:54:52 __ Alembic adjustment 00:56:04 __ Make Editable 00:56:46 __ Create a single object 00:58:14 Syrup Session, Cinema 4D 00:59:14 __ Simulation Settings, Scale 00:59:33 __ Liquid Art Directive 01:00:34 __ Liquid Animation - Helix Spline 01:02:42 __ Vertex Map progress control, Growth 01:06:13 __ Vertex Map and Cloth interaction 01:06:28 __ A word about tweaking Simulations 01:06:45 __ Suggested Parameter for Cloth Syrup 01:10:20 __ Finetuning, control viscosity, noise 01:12:43 __ Bake as Alembic [2] 01:14:51 Q Volume vs. Boole 01:16:22 __ Alembic Result 01:16:31 __ Cloth to be more like Liquid, Volume 01:17:33 __ Volume, SDF Dialte Erode, Smoothing 01:18:54 __ Syrup built up only on Waffle, Cache 01:21:07 __ Summary 01:22:36 Previous version 01:24:05 Light and Texture Walk Through 01:24:18 __ Texturing, procedurally 01:24:49 __ Light walk-through, DPP 01:26:00 __ Scene setup, Light, Camera 01:26:48 __ Redshift 3D materials, Asset Browser 01:27:50 Wrapping up, Recap 01:30:04 Thank you and Bye!
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