Faces are EASY with this trick - Blender tutorial

Face and head modeling in Blender is easy when you use this topology trick. You can make a wide variety of faces when you use it with proportional editing, multiresolution sculpting, and the shrinkwrap modifier. Rigging works well without retopology too. Patreon, Gumroad Shop, Discord, and other stuff: Face topology reference image: I made a 3D self portrait in 11 different styles By Noggi: The Puzzle of “Good“ Retopology By Blender Official: ▶Links Patreon: Youtube Membership: Discord Server: Gumroad Shop: Blender Market Shop: Tip Jar (Paypal): TikTok: @joey_carlino Instagram: Twitter: Email: JoeyCarlino@ ▶Things I Recommend (not affiliated) Dotbow Blender Launcher: Blender Beginner Playlist: ▶Places To Donate: ▶What’s On My Desk? GPU: EVGA GeForce RTX 2070 SUPER CPU: AMD Ryzen 9 3900X Motherboard: Asus PRIME X570-PRO Memory: Team T-FORCE VULCAN Z 64 GB (2 x 32 GB) DDR4-3200 Monitor: LG 25UM58-P 25.0“ 2560x1080 60 Hz Drawing Tablet: XP-PEN Artist Mouse: Logitec MX Master Keyboard: Redragon K580 VATA Speakers: Mackie CR3-X Headphones: Beyerdynamic DT 700 Pro X Microphone: Beyerdynamic M70 Pro X Audio Interface: Universal Audio Volt 2 00:00 - Intro 00:46 - The topology 04:06 - Modeling tips 04:40 - Eyelids and lips 06:38 - Proportional editing 07:28 - Sphere tool 07:57 - Head 2 10:24 - Multires Sculpting 12:49 - Shrinkwrap 14:34 - Shrinkwrap head 2 15:20 - Rigging
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