Swamp Water Shader Showcase

Swamp Water Shader Showcase. I developed this shader for the swamp environment of the Underhand Fable thesis project I supervised this year in IED Milano. The shader is composed of three main sections: -a background mud, moving and offsetting with parallax occlusion mapping -water waves of different sizes and speed -optional bubbles, tiled with a technique taked from Inigo quilez ()
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