2017 год, Нереализованный потенциал видеоигр

Help me make more videos! Interactive media has the incredible potential to deliver a wide range of immersive, emotional experiences, yet year after year the gaming industry seems to fall back on one underlying theme — kill or be killed. A statistical breakdown of games featured in Electronic Entertainment Expo press briefings in 2017 reveals that 82% of new titles focus on combat as the core gameplay mechanic. Imagine all the stories we’re missing out on because game developers insist on building virtual worlds we experience from behind the barrel of a gun or the blade of a sword. MY FULL STATISTICAL BREAKDOWN FOR E3 2017 CHART IMAGES AVAILABLE HERE: RECOMENDED NON-COMBAT GAMES: PATREON This video was made possible by support from viewers like you! If you’d like to see
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