Realistic Sports Animations With Deep Learning | Game Futurology #3
This is episode #3 of the video series “Game Futurology“ covering the paper “Local Motion Phases for Learning Multi-Contact Character Movements“ by Sebastian Starke, Yiwei Zhao, Taku Komura and Kazi Zaman.
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Authors’ Video:
Abstract:
Training a bipedal character to play basketball and interact with objects, or a quad
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