Fixing the Monk: D&D. 11 homebrew fixes for the Monk
If you like what I do and would consider supporting this channel through Patreon:
If you would like to know how I calculate damage or how baseline damage is determined, I go through it in this video:
Timestamps:
0:00 Intro
1:52 What to fix
5:10 What to avoid
9:38 Martial Arts fixes
13:31 Hit die fix
13:56 Ki fixes
15:46 Quickened healing fix
16:52 Stunning strike fix
17:42 Stillness of mind fix
19:28 Timeless body fix
20:28 Empty body fix
20:56 Perfect self fix
21:36 Review
24:10 DPR analysis
My 11 fixes for the Monk:
Hit die d10
Martial arts allows light or medium armor
Martial arts die(dice): d6, d8, 2d6, 3d6 ( 1 damage for versatile)
Ki DC is based on dexterity
Step of the Wind doesn’t have a resource cost
Quickened healing costs 1 ki point
Stunning Strike has a limited resource pool, then costs ki
Stillness of Mind now works as it should (The intent here is your bonus action is still available)
Timeless body recovers a level of exhaustion on a short rest
Empty Body is a bonus action
Perfect self now adds 4 to Dexterity and Constitution
Playing with math - the DPR calculations:
(14x0.6) plus critical chance () = Thats 8.8 DPR.
Level 2 add 2 flurry of blows per short rest = DPR
() () = per attack 2 attacks over 16 rounds =
Level 3 one more FoB =
Level 4 1 damage per hit, one more FoB
(16x0.6) ()= 10
() ()= =
Total DPR
Level 5 - Martial arts die now d8, extra attack added, versatile now adds 1 damage
() () =
5 Flurry of Blows = () ()= x 5 / 16 =
Total DPR
Level 6 - .33 =
Level 7 - .33 = 19.2
Level 8 - Dex 20, damage increases by 1 per attack
() () =
FoB () () = = per attack ()
Level 9 -
Level 10 -
Level 11 - Martial arts die scales (d10)
() ()=
FoB () () = = per attack ()
Level 12
Level 16 - FoB damage is now maximum (using every attack)
Level 17 - martial arts die scales
() ()=
Level 20 - Damage increases by 2, chance to hit 70%
() ()=
Revised to 2d6 at 11 and 3d6 at 17.
Level 11 - Martial arts die scales (2d6)
(38x0.6) ()=
FoB (12x0.6) () = = per attack ()
Level 12-16
Level 16 - FoB damage is now maximum (using every attack)
Level 17 - martial arts die scales to 3d6
() ()=
Level 20 - Damage increases by 2, chance to hit 70%
() ()=
Join my discord:
Follow me on Twitter:
1 view
773
446
2 months ago 00:00:31 1
ROSES | CS GO EDIT
2 months ago 00:03:56 1
Ghostly Kisses - Carousel (Lyrics Video)
2 months ago 00:04:44 1
Nightrage - Persevere Through Adversity (Official Music Video)