In this video I talk about the main steps of implementing skeletal animation. They are loading skeleton, skinning, animation information. As well as how animation information used to get transformations and transformation matrices, how can we use that matrices to calculate skinning matrices, which transform vertices and make our mesh animated. I hope you’ll enjoy it.
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Hi everyone! My name is Dima and I’m an Indie Game Developer. I started to code and create games in 2013. I have a huge experience in GameDev, such as 3D modeling, animation, programming, game design. I create these videos
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