Ristar: Japanese & American Differences (Formerly w/ Annotations)

For when YouTube used to allow annotation, I had White Text in Red to refer to the Japanese version, and White Text in Blue to refer to the American version. The European version just follows all of what the American version contains, so consider them the same besides their frame rate differences. --------------- This video points out the many changes, additions, and omissions between the Japanese & American versions of Ristar. Not all of them, however, but most of them, I’m sure. You’re free to note any other differences between the versions that I did not cover in this video. First, I show the Japanese version of a scene, then its American equivalent, pointing out whatever may be different between them. Ironically, all three versions of the game were only one day apart of their releases: February 16 for the USA, and Feb 17 for Japan, and Feb 18 for Europe. Maybe this contributed to what the Japanese version DOESN’T have. An ironic twist of fate, this is, as this game was created and developed IN Japan.
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