Unreal Engine for Filmmakers Course Now Available:
In this video, I teach you how to add efficient and cinematic depth fog to your shots without using the built-in Exponential Height Fog in Unreal Engine! This is useful because the Path Tracer in Unreal Engine does not support Exponential Height Fog, so this allows you to use fog in your Path Traced scenes for more cinematic and realistic lighting. This method also gives you a great deal of control over the fog, and keeps it simple so you can easily modify it at any time!
As always, feel free to comment any suggestions for future videos. Thanks for watching!
Unreal Engine:
Quixel Megascans:
My camera gear:
BMPCC 6K Pro:
Andycine C7S Monitor (Feelworld LUT7S):
Tilta Nucleus Nano Wireless Follow Focus:
My lighting gear:
Aputure 300D Mk II:
Arri M18 HMI Clone:
These are affiliate links, so I get a kickback from any sales made from them. If you want to purchase any of these products, it really helps me to continue making quality content for you guys if you purchase them at the links above. Thanks!
Check out my upcoming film, Gemini:
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--Contents of this video--------
0:00 - Intro
0:45 - Demonstration
1:16 - Post Processing Volume Setup
2:50 - Creating Fog Material
6:45 - Modifying the Fog
8:29 - Final Thoughts
Music Credit: Lofi Geek - “You and i“
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