UE5 Since 5.0: Sorted Translucency, Instancing, Tessellation in BP & More // Unreal Livestream
Support on Patreon:
Streaming weekly at
I show numerous tiny and bigger improvements Epic made to #UE5. I’m using the latest ue5-main (5.1) version from Github. Order-Independent Translucency is just pure magic. Material editor got input fields directly in a node. In the viewport, Hierarchical Instanced Static Meshes can now be selected and moved individually! And Geometry Script plugin was given new adaptive remesh functionalities. Uniform remesh (triangulated) even preserves the UVs, making it an insanely good utility to replicate tessellation (though in an offline process).
Chapters:
00:00:00 Intro, apologies for Nanite
00:02:39 Overview
00:04:55 Patreon
00:05:24 How glass worked until UE 5.0
00:14:08 Order-independent translucency
00:33:01 Material nodes: inline parameters
00:38:34 Instanced static meshes: basics
00:45:21 Instanced static meshes: huge usability changes
01:02:45 Geometry Script
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