UE5 Since 5.0: Sorted Translucency, Instancing, Tessellation in BP & More // Unreal Livestream

Support on Patreon: Streaming weekly at I show numerous tiny and bigger improvements Epic made to #UE5. I’m using the latest ue5-main (5.1) version from Github. Order-Independent Translucency is just pure magic. Material editor got input fields directly in a node. In the viewport, Hierarchical Instanced Static Meshes can now be selected and moved individually! And Geometry Script plugin was given new adaptive remesh functionalities. Uniform remesh (triangulated) even preserves the UVs, making it an insanely good utility to replicate tessellation (though in an offline process). Chapters: 00:00:00 Intro, apologies for Nanite 00:02:39 Overview 00:04:55 Patreon 00:05:24 How glass worked until UE 5.0 00:14:08 Order-independent translucency 00:33:01 Material nodes: inline parameters 00:38:34 Instanced static meshes: basics 00:45:21 Instanced static meshes: huge usability changes 01:02:45 Geometry Script
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