[BK Kame] SBNE-Shader Based Normal Editing for 3D Anime BNPR
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📃 Оригинальное описание:
The .blend file for the node group:-
This is my 1st video so there might be some “unpleasant“ I apologize in advance.
Anyway, I just found a way by which we can basically flatten the normals of the mesh objects through a shader by feeding the diffuse shader with a custom-defined normal.
The model I used here(Yaomomo’s model) was made by an awesome guy called SAB64 on link Below:-
The next couple of videos will be based around the precautions that u must take while using this node group and also measures to be taken to eleminate the depth information as much as possible so BE SURE TO SUBSCRIBE.
The ultimate goal(till now at least) is to find an EZ workflow for making non-CGI looking 3D anime and anime games so join me on this journey to a Weeb’s Nirvana.
Follow me on the following for the latest WIP stuff I do:-
Join my discord here:
Become my Patreon Supporter:
If u have trouble understanding anything in the video plz don’t hesitate to write it down in the comments or text me on Twitter.
source for the images that i used for demonstration: GOOGLE IMAGEs
Finally, if I used something which belongs to u and u do not consent to my use of it plz contact me so that I can remove it from the video.
Intro And Video Briefing
Why Normal Editing?
Methods Of Normal Editing
SBNE-Shader Based Normal Editing
Basic Diagramatic Explanation
SBNE node group Walkthrough
Basic 3D Setup Cause & Effect
SBNE on Momo’s model Cause & Effect
Some Tips & Tricks along the way
Future Video Briefing and Outro
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