In this video we will build a Colorful Flakes Effekt to use for realistic carpaint shaders. For this we will first go through my updated workflow of how to build realistic carpaint materials in V-Ray. We will learn how to add simple, uncolored flakes first. Afterward we will mix those with colorful flakes. For this we have to break up the reflection in multiple channels and later combine them back together again. With simple reflection shifts we will then introduce the coloring effect and mix this back together with our original carpaint material. As everything is procedural it will stay fully parametric and allows for maximum adjustability. We will furthermore learn how to use controlers to modify multiple parameters at the same time.
I am using 3ds Max and V-Ray 6 in this demo but you can also use identical techniques for older versions such as V-Ray 5, V-Ray NEXT and V-Ray 3.
A similar workflow can also be used in other software such as Cinema4d, Maya, Blender and different kind of render engine such as Corona, Octane, Redshift, Arnold, Cycles, CyclesX, Eevee and countless others.
Chapters:
00:00 - Introduction
00:52 - Basic CarPaint
05:11 - Non-Colored Flakes
07:24 - Colored Flakes
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