Narrative and Mission Design in Assassin’s Creed III
In this 2013 GDC talk, Ubisoft lead writer Corey May and mission director Philippe Bergeron chart the evolution of narrative design across the Assassin’s Creed franchise. Along the way, they walk through the team’s narrative and design pipelines, highlight the various tools and processes they’ve developed over the years, and explore the ways in which their collaboration has evolved over the course of the history of Assassin’s Creed.
GDC talks cover a range of developmental topics including game design, pro
1 view
226
56
20 hours ago 00:12:03 1
“2025: A Year You Will Never Forget...“ | Pleiadian Council Of Light (Rieva)
20 hours ago 00:41:47 2
Phantasia - Future Angels (1981)
3 days ago 01:56:55 4
Nostalgia - Post Apocalyptic Dark Ambient - Dystopian Sci-Fi Music for Study
3 days ago 00:20:36 5
30 Best PC Games of All Time You Definitely NEED TO PLAY [2024 Edition]
4 days ago 00:05:48 1
Dawid Podsiadło, P.T. Adamczyk — Phantom Liberty (Official Cyberpunk 2077 Music Video)
6 days ago 00:23:16 1
Why Chosen Ones Were Born Into Toxic Families (It’s a Huge Gift)
1 week ago 00:05:11 1
TWILIGHT FORCE - Battle of Arcane Might (2024)
1 week ago 00:17:58 7
Battle of Kosovo, 1389 ⚔️ The Last stand of the Christians against Ottoman expansion ⚔️ DOCUMENTARY
2 weeks ago 00:08:44 1
The Future of Cinema: How AI Filmmaking Is Changing Filmmaking Forever!