World Creator 2. Export to Unreal Engine 4 + Brushify. Part 1
World Creator 2 Tutorial Series Part 13
In this video, we’ll talk about how:
→ Create terrain using World Creator 2 and using sculpting tools, as well as different filters.
→ Create a special sand mask near the ocean
→ Import this terrain into Unreal Engine and Brushify
→ Assign auto-material
→ Configure Distance Tilling and enable Triplanar
→ Add a sand layer and apply the mask from World Creator.
More tutorials:
- World Creator 2 →
- Unreal Engine 4 →
- Brushify →
Video content:
0:00 - Lesson topic. Thanks.
0:59 - Adjust the size of the terrain. Adding the ocean. Create a custom shape using the “Custom Base Shape“.
4:48 - Adding Area and sculpting.
6:19 - Filters: “Mountains“, “Sediment“, “Erosion Fluvial“, “Canyon Eroded“.
9:23 - Sculpting the entire landscape
12:12 - Sand texture and mask for Unreal Engine 4
14:50 - Creating a project in Unreal Engine
15:24 - Add all Brushify assets to the proje