UE4 C++ Tutorial: Recreating Thief’s Stealth Mechanic (Part 1)

Want to learn C ? Check out my Unreal Engine 4 C course on Udemy with this special YouTube discount! In this video I will start building one of Thief’s main stealth mechanics, hiding from AI in the shadows. The basic principle is to check if a player is visible to any light, and letting AI respond to this simple check. In this first part we implement the mechanic for Point Lights. Concepts: Line-tracing (LineTraceSingleByChannel), exposing to Bl
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