After watching this tutorial you will learn how to texture hard surface props in Substance Painter. This video is part of a series on how to prepare real-time game ready assets in a real production pipeline.
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Software used in Tutorial:
Maya 2020
PureRef
Substance Painter
Concept/Reference Art - Filippo Ubertino:
#3D #substancepainter #lowpoly #gameart
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Table of Contents
0:00 Introduction
0:22 Overview
1:20 Painted metal material workflow
15:34 Dirty/Dusty Metal
17:58 Brushed Metal
19:00 Painting decals and Displays
22:45 Add emissive/glow effects
25:48 Add glass/transparency effect
27:05 LookDev with Iray
28:03 Conclusion
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