13 More Things That are Actually Overpowered in Baldur’s Gate 3
In this Baldur’s Gate 3 video we’re going to talk about the most underrated things that are deceptively better than you might think with a ton more functionality and applications than you might suspect, or just way stronger than you might estimate at first glance.
Timestamps
00:00 Intro
00:13 Backpack
00:54 Light
01:37 Find Familiar
02:31 Send to Camp
03:40 Mage Hand
04:22 Silence
05:01 Healing Potion
06:07 Wooden Crate
06:42 Dip
07:21 Candle
07:43 Shove
08:22 Iron Hinge
08:51 Featherfall
Backpack
The backpack might seem like just an item to store and organize items, but you can also throw your backpack which deals light damage, but more importantly if you throw it far enough it breaks open and drops everything that was inside where you threw it. When you throw a backpack filled with explosive items like Alchemist’s Fire, Smokepowder Bombs, Caustic Bulbs, and Spiked Bulbs and so on, you can create a massive bomb that you can set off with an arrow of fire, or other flame source. This backpack bomb might just be the highest amount of damage you can do in a single turn in Baldur’s Gate 3.
Light
You can use the spell Light on an item to make it glow and emit light. You can then throw that item to a dark place to create a light source. This can be done on low value items to create light sources cheaply. This can be particularly helpful in dark places like the underdark to assist a ranged character that might not have darkvision, to help those ranged attacks connect with their target.
Find Familiar
Cats can jump through bars, and go through some small places, so you can get your familiar to reach places you might not be able to otherwise. Also if you’re a druid and shapeshift into a cat, you can also take advantage of jumping through bars. Not only that, but if you summon a Spider familiar, you can use it to scare Goblins and Trolls, which are both terrified of them. The Cat familiar is great for distracting enemies to get them out of position, or to gather them in a group for an AOE spell, similar to minor illusion. What’s also great about familiars is that they persist through a long rest, so if you summon them before a long rest, you’ll get your spell slot back, and keep your familiar.
Send to Camp
Send Chests to Camp after looting to crack them later if you can’t figure it out now - maybe your skill is too low. You can also do the same thing with camp supplies - send it to camp so that you have more room in your inventory, and it goes to the travelers chest. As a bonus, if you put a camp supplies backpack into the traveler’s chest, the supplies you send to camp will automatically go into that bag. This will save a lot of room and weight in your bags for more important items while you’re out in the world.
Mage Hand
This spell should have my top underrated spells list, but since I didn’t add it, it’s going in this list. This spell has a ton of amazing uses. You can cast it before a fight and drop some bombs next to it, and when the fight starts, it can rain explosives down on your enemies each turn. Or you can summon a Mage Hand next to a ranged attacker standing on a cliff and shove him to his death.
Silence
Another underrated spell - this spell is most commonly used to stop enemy spellcasting, however, it can also be used to mute any sounds in the environment that might wake up or alert nearby enemies. For example, using Silence on an area you’re about to cause an explosion on, will not wake up any sleeping enemies - because it didn’t make any sound. Not only that but everything within the silence radius is also immune to thunder damage. So there are a lot of cool uses for Silence.
Healing Potion
Most players use healing potions individually, but if you throw your potion, it can heal in an area of effect. This can be extremely useful if your party is grouped up, you can essentially multiply the value of your healing potion by throwing it between them. Make sure not to throw it directly at a teammate though, as that will damage them instead. Also, if you’re a Life Cleric, you’ll grant bonus healing on the potion, so you’ll be able to get a massive AOE heal off on your party if you use this tactic, which is basically the same as a short rest in terms of healing your whole group. And what’s amazing about this is that you can also do this with other potions, such as a potion of speed, but I’ve noticed it doesn’t work for every single potion, so be careful to quicksave before you throw your potion just in case you’re not sure if a certain potion will work. Knowing this can be very helpful to buff up your team right before a difficult fight.
Crate
If you stack 3 crates on top of each other, you can give your character the high ground advantage. It might take a few seconds of preparation to stack the crates, but once set up, you’ve given yourself a nice advantage, and as a way to protect that same character from ranged attacks by giving the enemy disadvantage...
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