Mansions of Madness 2nd Edition: Postmortem of an App-Integrated Board Game

In this 2018 GDC talk, Fantasy Flight Games’ Andrew Fischer shares the conceptual knowledge the team learned while tackling the making of Mansions of Madness: Second Edition and details the successes and failures in applying this knowledge to this game and its expansions. Register for GDC: Join the GDC mailing list: Follow GDC on Twitter: GDC talks cover a range of developmental topics including game design, program
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