I wrote a Raytracer for DOS, 16 VGA colors

In this tool-assisted education video I create a raytracer from scratch. The raytracer renders in 16-color VGA palette at 640x480 resolution. Twitter: Patreon: (alternatives at ) Twitch: Homepage: Source code: ‣ (only compiles in Borland C 3.1 and runs in DOS; this is verbatim the program that I wrote in this video) ‣ (runs on most OSes, uses OpenMP thread-parallelism) ‣ (runs on most OSes, uses CUDA for GPU parallelism, depends on this header file: ) List of programs written by me that made this video possible: - ADLMIDI (This plays MIDI files through OPL3 emulation) - JAINPUT (Japanese input editor) - (Full-screen DOS editor) - SPCPLAY (This plays SPC files, which are SNES music), however
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