From Substance Painter to Cinema 4D: The Making of Gamma

Berlin-based digital artist Cornelius Dämmrich will discuss the inspiration behind his artwork, Gamma, as well as giving a breakdown of his process from modeling to texturing to simulation. Cornelius will show how he leveraged Substance Painter and Substance Source materials to achieve a mechanical result, which nonetheless incorporates touches that bring nature to mind. He’ll also detail how he used Cinema 4D in his workflow. Read the related article here:
Back to Top