The Maxon Training Team explore the range of materials options in Redshift, and how they interact with lighting setups, to create gorgeous renders that process quickly.
In this webinar, Maxon Master Trainer Lionel Vicidomini shows setup, lighting, environment, PBR GI, roughness bump mapping and normal mapping.
Contents:
00:00 Intro and house keeping
07:13 Scene overview and texture sources
14:34 Creating a metal material from scratch using Redshift
20:30 Side quest: Recreating Lionel’s Redshift layout
21:30 Texture Gamma 1: How to set it up
24:25 Finishing up the metal material
28:27 Texture Gamma 2: Further explanation
33:07 Texture Gamma 3: Practical example (Displacement)
41:19 Adjusting the color of the metal material
44:17 Tweaking reflection roughness
47:45 Adding scratches using the Bump Blender node
Q&A
51:50 Comparison: Redshift Shader Graph / C4D Node Editor
54:49 Metalness workflow: Mixing different material types Energy conservation
1:00:39 Comparison: JPG vs PNG vs TIF
1:01:55 Increasing I