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In this Unity multiplayer tutorial, we cover the building blocks of multiplayer Unity games, go over various network topologies, and design the architecture for a sample game based on Fall Guys.
0:00 Intro
0:41 Basic Building Blocks (Components)
2:15 Local Multiplayer
3:24 LAN
4:35 Direct P2P (Peer to Peer)
5:25 Player-hosted Client/Server P2P
6:46 Dedicated Server
7:35 Sample Multiplayer Game Architecture Requirements Overview
8:24 Dedicated Server Cloud Options
9:43 Player Authentication (PlayFab)
10:30 Matchmaking
12:08 Friend List
12:49 Leaderboards
13:35 Persistent Data (Database/API)
14:39 Analytics ()
14:53 Outro
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