Bibliography:
Juul, Jesper. Half-Real: Video Games between Real Rules and Fictional Worlds. MIT Press, 2011.
Malkowski, Jennifer, and TreaAndrea M. Russworm. Gaming Representation: Race, Gender, and Sexuality in Video Games. Indiana University Press, 2017.
McGonigal, Jane. Reality Is Broken: Why Games Make Us Better and How They Can Change the World. Vintage, 2012.
S., Isbister, Katherine (professor, University Of California. How Games Move Us - Emotion by Design. Mit Press Ltd, 2017.
Costikyan, Greg. Uncertainty in Games. MIT Press, 2015.
Condis, Megan. Gaming Masculinity. Trolls, Fake Geeks, and the Gendered Battle for Online Culture. University of Iowa Press, 2018.
“The History of Gaming Consoles.” Home Made with Aaron’s, 5 Apr. 2022,
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