The Material Texture Loader is a 3ds Max script, designed to quickly load in textures, create a material and apply that to your scene. It works both with PBR, Specular and Metalic workflows, but it can be used for any type of texture that needs to be loaded as part of a material.
Support VRay, Corona, Redhift, Arnold, FStorm, Octane, Physical and Standard materials.
Compatible with 3ds max 2016 to 2020.
New features with version
- Octane support
- Create and adjust Dipslacement modifier
- Add UVW Ma
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