Immortals of Aveum looks TOO REAL in Unreal Engine 5.1 with Metahumans, Lumen and Nanite
Take a look at the technology behind the upcoming Immortals of Aveum, along with more gameplay and trailers. The game is one of the first AAA that has been developed in Unreal Engine 5.1 with many next-gen tools like Metahumans, Nanite, Lumen, Streaming Virtual Texturing, World Partition, etc.
Nanite automatically adjusts the details the player sees based on distance, letting the developers build huge and detailed 3D objects that look every bit as good up close as they do from virtual miles away.
The game also makes extensive use of Lumen, which adds incredibly realistic-looking dynamic lighting to those more detailed Nanite objects, which interacts with lighting far better than before, resulting in prettier environments. And it is done dramatically more quickly than in Unreal 4.
Streaming Virtual Texturing essentially reduces the memory required to show large, detailed textures to the player.
World Partition intelligently loads and unloads bits of the world as needed, allowing us to create enormous environments that don’t slow the game to a crawl, make load screens necessary, and/or incinerate anyone’s video cards.
Unreal Engine 5.1 also gives PC players granular control over how exactly their machines’ power is used. To do that, the team has developed a Performance Budget Tool, which integrates with the game’s graphics settings menu to give players detailed information about how graphical choices impact the performance of Immortals of Aveum on their specific machines.
Immortals of Aveum releases 22 August 2023 on Xbox Series X|S, PlayStation 5 and PC.
00:00 Unreal Engine 5.1 (Lumen, Nanite and Performance)
04:11 Gameplay Trailer (Unreal Engine 5.1)
06:22 Colossal Assault Gameplay (Unreal Engine 5.1)
09:32 Cinematic with Meta Human (Unreal Engine 5.1)
#ue5 #unrealengine #unrealengine5
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