Over 32000 planks ;-) Blender / Bullet Physics / SmallLuxGPU OpenCL

Testing Blender physics bake to disk cache for large scale rigid body simulations (instead of baking to f-curve keyframes); partly in anticipation of the massive power of the OpenCL accelerated Bullet Physics engine. Total number of rigid bodies: 32200 planks 1 sphere 1 ground. Same simulation from different viewpoints. Fun Physics news: Version of Bullet Physics library (for developers) has just been released and it includes (amongst other new features) a preview of the GPU OpenCL accelerat
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