How to Create Zelda-Inspired Explosion VFX in Unreal Engine | Level Up - VFX Breakdown | Beyond-FX
π§ββοΈ Hey, listen!
Today in Level Up - our #VFX explainer series - Senior II VFX Artist Nathan Huang breaks down how to create this Zelda-inspired real-time explosion in @UnrealEngine. π₯
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00:00 - Intro
01:03 - Flares
01:38 - Streaks
03:46 - Point Light
04:10 - Smoke
06:34 - Embers
07:22 - Shockwave (Camera-Facing)
07:59 - Ground Shockwave
08:32 - Debris
11:04 - Ribbon Trails
13:56 - Ember Trails
15:30 - FINAL EFFECT
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