The Adrianne demo uses complex shading and deformation techniques typically reserved for offline-rendered animation. GeForce 8800’s unified shader architecture makes this possible by dynamically balancing any combination of vertex, geometry and pixel shading for maximum hardware acceleration. This same unified shader architecture works with all OpenGL, DirectX 9, and DirectX 10 titles.
Launched with
GeForce 8800
Demo released on the 14th of December 2006 (7 years ago)
Recorded with FRAPS.
This demo ran o
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