Pack Points inside Objects with Geometry Nodes

Support us on Patreon: This tutorial uses Blender 3.1 Geometry Nodes offer a node to distribute points on the surface of another object. But scattering points inside of the volume of a object is not as simple. In this tutorial Manuel explains how to build a Geometry Nodes setup that does just that. First we’ll fill the bounding box of a torus with packed points and then invent a way to tell if these points are inside or outside of the torus. The points that lie outside will be deleted - creating a torus made from points. This component comes in handy in many setups, so check out how to build it. 00:00 Intro 00:40 Start the Setup 02:28 Calculate the Point Count in X 03:46 Create the Points for X 05:00 Think about the Y offset 06:40 Implementing the Y points 09:00 Offset the odd points 11:00 Z-Offset Theory 12:27 Creating the Z-Points 14:50 Offset the Z-Planes 17:28 Instance Spheres onto the Points 18:30 Move the Points to the Bounding Box 19:14 Are the Points inside of the T
Back to Top