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David demonstrates some of the new features he added in the last week:
- Controller input using SDL_Joystick
- XInput path for Windows 360 controller input
- Changed config key binding system to be more flexible
- Improved procedural stance animation
- Improved AI patrol pathfinding
- Bullet uses single-sided collision again (fixes objects getting stuck in the ground)
- Added initial auto-camera option (in )
- Joystick can control second playable character if there is one
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6 months ago 00:00:00 1
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