Basics of Baking and PBR texturing in MARI

Nick Trifunovic will be showing us how MARI 3 helps him achieve highly realistic, custom-built PBR textures. Plus, Greg Brown shows us how MODO’s built-in render engine and shader system presents extraordinarily useful workflows. Pretty awesome stuff! For more information about The Foundry, visit: | Будь в тренде CG
Back to Top