The Two Types of Random in Game Design

From critical hits to random encounters, and from loot boxes to procedural generation, video games are stuffed to bursting with randomness. In this episode, I look at the way randomness is used in games - and why some forms are more contentious than others. Support Game Maker’s Toolkit on Patreon - Have Mark talk at your studio, university, or event - Sources Uncapped Look-Ahead and the Information Horizon | Keith Burgun A Study in Transparency: How Board Games Matter | GDC Vault GameTek Classic 183 - Input Output Randomness | Ludology Why revealing all is the secret of Slay The Spire’s success | Rock Paper Shotgun
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